Things · Kubb: Throwing Wood

Artifacts

36 files from Kubb: Throwing Wood, kept as they were.

The throw

One baton from wind-up to wood, on the practice pitch, as the Playdate Simulator drew it on November 13, 2026, the first day of building.

  • The wind-up

    The wind-up

    The crank turned back past the bottom of its turn. The dial shows the arm, the dark arc is the backswing, and the five kubbs on the far baseline wait.

    wind-up.png · PNG image, 3.9 KB · Nov 13, 2026

  • A baton in flight

    A baton in flight

    Thrown at full power with 35 degrees of loft. The camera follows the baton down the pitch, and the small map in the corner shows the whole of it.

    baton-in-flight.png · PNG image, 3.9 KB · Nov 13, 2026

  • The hit

    The hit

    A baton coming off a base kubb, which has started to tip. The game slows down around a hit so it can be watched.

    the-hit.png · PNG image, 3.8 KB · Nov 13, 2026

  • Three kubbs and one baton

    Three kubbs and one baton

    A low baton into three field kubbs standing together. Every piece is a solid body, so what falls is worked out, not chosen.

    three-kubbs.png · PNG image, 4.3 KB · Nov 13, 2026

A match

Two teams passing one Playdate, from the same day, and the first match played on the real thing.

  • The hand-off

    The hand-off

    The card between turns. Team A opens with two batons, Team B answers with four, and every turn after that has six.

    hand-off.png · PNG image, 4.1 KB · Nov 13, 2026

  • Team B’s turn

    Team B’s turn

    The pitch turned around for the other team, with one kubb to toss back before the batons. Whoever is throwing always throws up the screen.

    team-b-view.png · PNG image, 4.6 KB · Nov 13, 2026

  • Mid-turn

    Mid-turn

    Team A’s second baton of six. The field kubb the first baton knocked down, and that baton, stay where they fell until the turn is over.

    mid-turn.png · PNG image, 5.1 KB · Nov 13, 2026

  • The king is down

    The king is down

    The end of a match the game played against itself as a test, five turns long.

    winner.png · PNG image, 4 KB · Nov 13, 2026

  • The first match

    The game file from the first match played on a Playdate, on November 13, 2026, in Planet Kubb Notation. Six turns in seven minutes, and it ended when Team B resigned.

    first-match.txt · Text file, 671 bytes · Nov 13, 2026

The brief

What a design session was asked on November 13, 2026, with the game playing and no look yet, and five more screens from that day’s build to set beside the ones above.

  • The design brief

    Written for the design session: the game in one paragraph, the Playdate’s limits (400 by 240 pixels, black and white, about 8 milliseconds to draw a frame), what was wrong with each screen, and what to bring back. It names eleven captures of the game as it was; the ones not already shown above are in this bundle.

    design-brief.md · Markdown file, 4.9 KB · Nov 13, 2026

  • The title, before

    The title, before

    The name in the system font, a two-line menu of Match and Practice pitch, and a rectangle, a circle and a triangle holding places. The brief called it a placeholder.

    before-title.png · PNG image, 4.2 KB · Nov 13, 2026

  • Aiming, before

    Aiming, before

    Five base kubbs on the far baseline, the swing dial in the middle of the pitch with its prompt over it, and the loft at 35 degrees.

    before-aim.png · PNG image, 4.3 KB · Nov 13, 2026

  • The king, before

    The king, before

    A baton gone past the king at 27 percent. The crown reads, and the shading is one flat pattern.

    before-king.png · PNG image, 4.3 KB · Nov 13, 2026

  • Throwing a kubb, before

    Throwing a kubb, before

    Aiming a kubb back across the pitch: a landing marker on the grass, a grey power band on the dial, and a note in the corner that the cut curls right.

    before-drill-aim.png · PNG image, 6.3 KB · Nov 13, 2026

  • Where it landed, before

    Where it landed, before

    A thrown kubb at rest beside its marker, ON at 59 percent, under a line of debugging numbers across the top of the screen.

    before-drill-result.png · PNG image, 4.7 KB · Nov 13, 2026

The look: Woodcut

The look the design session settled the same day, three tones, hard shadows and a white pitch. Jamie approved it that day, and it is being built into the game. The boards set their words in two web fonts that stand in, Londrina Solid and Space Grotesk; the game is to draw its own 1-bit fonts.

  • The style sheet

    The style sheet

    White is live wood, grey is wood that is down, and black is outline, shadow and anything spent. Kubbs, the king and batons at near, middle and far sizes, the line weights, grass tufts and stakes, and the rules for type and labels.

    woodcut-style-sheet.png · PNG image, 265 KB · Nov 13, 2026

  • The HUD layout

    The HUD layout

    A black rail along the top, three plaques along the bottom and nothing in the middle, with the place of each piece in screen pixels. The minimap sits bottom left and the swing gauge bottom right, beside the crank.

    woodcut-hud.png · PNG image, 148 KB · Nov 13, 2026

  • Hit effects

    Hit effects

    Flash, burst and break-up for each kind of hit: TOK! for one kubb, KLAK and KLAK! for two with one baton, and KING!, where the whole screen inverts for the flash and the burst wears a crown.

    woodcut-hit-effects.png · PNG image, 85 KB · Nov 13, 2026

  • The written spec

    The look in words, to build from: the tones, line weights and pieces, every HUD position, the frames of each hit, the type, the drawing budget for each frame, the launcher, and the details still open. The SVG sources it mentions are not published here. Taken out: one sentence quoting Jamie’s approval.

    woodcut-spec.md · Markdown file, 6.4 KB · Nov 13, 2026

Screens in the new look

The screens from the brief drawn again in Woodcut, at twice the Playdate’s size. They are mock-ups, not captures. ASH and BIRCH stand in for team names, which the game cannot take yet.

  • The title

    The title

    The KUBB wordmark, its last B knocked over by a baton, above THROWING WOOD on a strip of grass. VS PLAYDATE and GAMES on the menu are for a computer opponent and saved games, which are still to come.

    woodcut-title.png · PNG image, 25 KB · Nov 13, 2026

  • Aiming

    Aiming

    The king on the centerline, five base kubbs on the far baseline, the rough past the lines, and WIND BACK over the gauge. Pips on the rail count the batons.

    woodcut-aim.png · PNG image, 13 KB · Nov 13, 2026

  • The flick

    The flick

    The same view with the arm wound back, and the flag turned black for FLICK!

    woodcut-flick.png · PNG image, 12 KB · Nov 13, 2026

  • In flight

    In flight

    A baton in the air, white with two black bands and three speed lines behind it, thrown at full power.

    woodcut-flight.png · PNG image, 11 KB · Nov 13, 2026

  • The hit

    The hit

    TOK! as a baton tips a base kubb, with chips flying off the burst.

    woodcut-hit.png · PNG image, 14 KB · Nov 13, 2026

  • The king

    The king

    A baton gone past at 27 percent, and the flag says KING STANDS. The crown has four points, a black collar, a ring and one diamond.

    woodcut-king.png · PNG image, 12 KB · Nov 13, 2026

  • Mid-turn

    Mid-turn

    Two field kubbs standing, one grey and down, and two black batons already thrown, so what is left to hit reads at a glance.

    woodcut-mid-turn.png · PNG image, 14 KB · Nov 13, 2026

  • Throwing a kubb

    Throwing a kubb

    The kubb in the hand at the bottom, the landing marker out on the pitch, the grey band on the gauge, and CUT RIGHT while a button is held.

    woodcut-drill-aim.png · PNG image, 14 KB · Nov 13, 2026

  • Where it landed

    Where it landed

    The callout after a thrown kubb stops: ON, 17 centimeters from the mark, between SHORT and LONG.

    woodcut-drill-result.png · PNG image, 14 KB · Nov 13, 2026

  • The hand-off

    The hand-off

    PASS THE PLAYDATE TO BIRCH, what ASH just took, and what BIRCH throws next, three kubbs in and then six batons, beside a map of the pitch.

    woodcut-hand-off.png · PNG image, 29 KB · Nov 13, 2026

  • The winner

    The winner

    ASH WINS, with the turns, the minutes and the hit rate, and a broken king in a burst. Its SAVED TO GAMES line is for saved games, which are still to come.

    woodcut-winner.png · PNG image, 26 KB · Nov 13, 2026

Later screens, sketched

Parts of the game that are not built yet, sketched in the same session so the look is ready for them. The games, names and scores on them are made up.

  • Raising a kubb

    Raising a kubb

    Choosing which end of a fallen field kubb to lift, and where it will stand.

    sketch-raising.png · PNG image, 14 KB · Nov 13, 2026

  • The punishment kubb

    The punishment kubb

    Placing a kubb from above, with grey circles around the stakes where it may not go.

    sketch-punishment-kubb.png · PNG image, 13 KB · Nov 13, 2026

  • Naming the teams

    Naming the teams

    A team’s name, up to ten letters, typed on the Playdate’s own keyboard, and the id it will have in the game file.

    sketch-names.png · PNG image, 27 KB · Nov 13, 2026

  • Saved games

    Saved games

    Finished games in a list, with who won, how many turns and how long, and a scoresheet a button away.

    sketch-games.png · PNG image, 50 KB · Nov 13, 2026

  • Practice drills

    Practice drills

    Five drills, 8 METERS first, with the best score, the last ten runs and the hit rate.

    sketch-drills.png · PNG image, 39 KB · Nov 13, 2026

Launcher

How the game is to look on the Playdate’s home screen.

  • Card, icon and launch image

    Card, icon and launch image

    The card at 350 by 155 with the title’s wordmark, whose last B tips over while the card is highlighted; the 32 by 32 icon, the king alone; and the launch image, the title without its menu. All pure black and white.

    woodcut-launcher.png · PNG image, 68 KB · Nov 13, 2026

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